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The little big adventure
The little big adventure











the little big adventure

You're not supposed to go to Desert Island yet, but the weak programming allows you to board the ferry without dispersing the storm simply by selecting the ticket from the inventory.

the little big adventure

Money isn't needed much throughout, but when it is it's needed badly so I get just enough to pay for all my ferry tickets at the start of the game and that's the best place to get funds at this stage. I don't think I over-did it by any means, every segment pushed me to my limit and there's a lot going on throughout all of them. not really a trick, but saving can be done at any time so I do it just before the parts too luck dependant or hard to put anywhere but the start of a segment.

the little big adventure the little big adventure

My deaths (often inevitable but planned into the run) are structured so I use lightning where it helps and get a re-fill from where I knew I would die (lives are not unlimited, I start with one and have a maximum of two so it wasn't easy). It also requires all of my magic, so I only use my magic-ball when it is essential so I can use more lightning where it'll save time. regarding magic, the lightning ability I get in segment 1 kills all things that can be damaged by my attacks on screen.I avoid all fights unless they're absolutely necessary anyway, and I don't attack from range much because the ball uses magic I need to conserve and especially since it's often far slower. In most cases this prevents damage I would have otherwise taken from occurring because hitting an enemy doesn't always re-set their attack animation, allowing them an opening in between my flurry of fists and feet. I also tend to repeatedly select 'Aggressive' between hits so he starts a new animation immediately after a blow has landed. When fighting I toggle between 'Sporty' and 'Aggressive' because enemies will force you backwards with each attack until you're out of range so this way I can keep close and catch them if they move backwards too far.He also starts moving very soon after changing behaviour so it's used very frequently to eliminate the pause after falling from most heights (he still takes damage if it is excessively high). changing behaviour cancels whatever animation Twinsen is currently involved in, including ones that push him backwards.Because of the compatibility issues it takes a few seconds to load up the game menu so you'll know what it is when you see it randomly stop. This is usually done with insane timing honed from hours of repetition, but occasionally I do it too soon or hit it once more than needed and accidentally pause it. all text, cutscenes, and many non-player-controlled animations can be skipped.I enjoy writing annoyingly long comments, but most of this game (ignoring storyline) is clear to see, so I'll focus on some of the tricks and sequence breaks which will make very little sense to most people.įirstly the tricks that are used throughout the run: There is also slight jumpiness sometimes and even more after a long period of recording but hopefully it won't detract too much from your viewing pleasure. This, combined with the recording and the game's overall graphic instability, has caused a few glitchy moments when quickly toggling Twinsen's behaviours.

#THE LITTLE BIG ADVENTURE PATCH#

Also to Allantois for starting a new LBA2 thread (which I then stole) and VippiN simply for having Twinsen in his avatar, which give me the kick I needed to try again after my original failure.įor this I used a WindowsXP patch (available on ) since the game is too old to run properly otherwise. Thanks to Radix an all the helpers of this great site, as well as the bizarre but friendly dwellers of magicball forums. I left it for a long while after that, but by coming back to it and discovering such neat routes and tricks my positive view on the game has increased tenfold. Of course I considered this for a speedrun immediately, but all I ended up with was a doomed single-segment attempt that I'd recorded with a video-camera on a dodgy laptop and clocking around 2.5 hours. This game has been a significant part of my life for years, I played through it repeatedly many years ago and came back to it at annual intervals to enjoy it again and again. Available in three versions: normal/low/high quality DivX. Speed run of Little Big Adventure 2: Twinsen's Odyssey in 9 segments with death abuse, completed on July 18 2006.













The little big adventure